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Turning real-world motion into Figma animation

Summary: Patrick Flaherty shared information about their recent talk at Figma Config on using real-world motion to inform design animations. They discussed the concept of making animation curves more intuitive by focusing on timing and spacing. They also introduced their side project, Motion Tracker, and invited feedback from the group, especially from those experienced with adjusting Bezier handles in Figma.
AI Summary

Hey Friends of Figma, sharing this in case it is useful for folks exploring Figma Motion or UI animation.

I recently gave a talk at Figma Config called The Learning Curve: Turning Real-World Motion Into Design. It is about making animation curves feel less abstract by starting from timing, spacing, and real-world motion instead of starting from a blank graph.

Full talk is here: https://www.youtube.com/watch?v=Lo-HSCqhIF8

I have also been building a side project called Motion Tracker around this same idea, and I am starting a small beta list here: https://www.iamp.at/#motiontracker

Curious what this group thinks, especially anyone who has been nudging Bezier handles around and trying to get something to feel right.

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